Overview
Few Star Wars video games are as much cherished today as the two Knights of the Old Republic single-player titles. The early 2000s Star Wars game era was effectively characterised by the fallen or redeemed Jedi Revan, and his popularity hasn’t been matched since. Though it carried the flame of the first game, Star Wars: Knights of the Old Republic 2 – The Sith Lords came close to reaching the same height.
It should come as no surprise that KOTOR 2 was released after the Switch version of the first Knights of the Old Republic. Aspyr, the firm behind the original Knights of the Old Republic Switch port, the Jedi Knight 2: Jedi Outcast transfer, and the upcoming Knights of the Old Republic, has translated this Obsidian Entertainment game.
Playing Experience
In addition to turn-based combat, players will also perform side tasks and interact with their KOTOR 2 friends. The Switch port of KOTOR 2 really excels when it comes to the gameplay. Everything seems incredibly fluid on the Switch, including switching between Force powers like Push or Force Lightning, cycling between abilities like Flurry and Power Attack, deploying shields, changing targets, and so on. This 2004 game doesn’t truly feel its age, and it appears to have been made with the Switch in mind.
With the exception of a handful of the cinematics, everything loads in smoothly, is crisp, and consistent across every Star Wars planet and gameplay part. It’s a pleasant, enjoyable, and calming experience.
Game Functionality
Players may undoubtedly ignore a variety of smaller issues. Invisible walls will occasionally compel players to push through an open door, the AI will occasionally remain still, and both adversaries and allies will occasionally hop around the screen. In most games, it’s standard procedure. The game, however, frequently crashed while I was playing it—at least once an hour. Even the game seems to be aware of this, as the advice given on the loading screen appears to be to “save frequently and in many slots.” A game must function, and this puts a lot of demands on the players.
Transitioning in Game
One inevitable transfer from one separate group to the main party occurs in the plot of KOTOR 2. There is a cinematic that plays as players switch from the first party to the second. At the conclusion of this cinematic, gamers’ games would always crash. Everything we attempted, including starting over from the beginning and skipping or playing through the entire cinematic, did not succeed in fixing the issue. The game is unbeatable as it stands right now. It’s quite depressing to advance so far, have the ideal party and builds, and then run into such an impassable wall. Hopefully, Aspyr will address this in a post-launch patch.