Overview
Redlock Studio published Shattered: Tale of the Forgotten King on Steam over a year ago to largely favourable reviews. It has since been made available on consoles, more than a year later. Shattered was one to anticipate with gorgeous visuals and Soulsborne action, but Switch might not be the best platform for it.
The protagonist of Shattered: Tale of the Forgotten King is a Wanderer who has just awoken in Limbo. The Wanderer must search an ever-expanding universe called Hypnos for the King and creator, who have vanished. The game changes as the player battles and works through riddles to get several endings. In order to piece together what transpired, The Wanderer will gather objects and memories along the journey while carrying.
Graphics of Shattered: Tale of the Forgotten King
Shattered: Tale of the Forgotten King boasts stunning graphics. The artwork is outstanding and is evocative of the movie MirrorMask. NPC encounters allow for chats with very lovely character designs. The actual maps vary from a very dark Limbo to bright, snowy mountains and lush, verdant lowlands. An open environment where exploration is encouraged is revealed at the end of a once-linear journey. More shards are discovered as the player explores more. Similar to earlier Soulsborne games, the player can level up higher as they acquire more shards.
Unfortunately, the Switch’s subpar game mechanics are unaffected by gorgeous character and ambient design. Early on, the figure would experience difficulties moving around and interacting with objects in their environment.
The camera is particularly sensitive, necessitating an adjustment to prevent motion sickness. Even while it’s simple to repair, item interaction issues are more difficult. It will frequently require several attempts to pick up the item and add this to the Wanderer’s backpack.
Fighting Mechanics
There are bosses, both imperative and optional, but only a few stand out. With heavy and light attacks, ticketed attacks, and the skill to parry, the fighting mechanics feel good. During fights, the character can run and roll, allowing for good defence as well as offence. Hand-to-hand combat feels fantastic, but it takes a while to memorize that The Wanderer can roll away from ranged breaches. The player will die frequently, which can be frustrating for some, but this sort of play is not for everyone.
Mapping in Game
The game does give the players direct exposure to an open world in which they can ride a hoverboard around the map. Unfortunately, there is no mini-map in the game, so players will have to close and open their blueprint to sort out they’re heading. Although there is no based control travel, certain items allow the player to travel to specific locations quickly. There are also wells in the game that serve as codes points if the player dies. However, just like in a Souls game, when the player respawns or simply activates a checkpoint, all enemies reappear.