Overview
Redout 2 is a fast-paced futuristic racing game similar to F-Zero and Wipeout. 34BigThings makes it clear from the beginning that Redout 2 is only for fans of the genre. It’s an ode to classic arcade games in which the device urged constant play (and more quarters).
Every track in Redout 2 is beautifully rendered in neon chrome and sleek glass, with bright colours assaulting players’ eyes at every opportunity. Even at top speeds, the vortex of blurring colours is so visibly enticing and amazing that it’s tempting to look away from the track ahead to take in the scenery.
Locales In Game
Fuji, Cairo, the Mariana Trench, Tokyo, the moon, and even a black hole are among the exotic locations. Every single track is breathtaking. But if anything, it’s worth slowing down to appreciate all of the work that went into constructing each level.
Even better, each location is introduced with a brief history of how it came to be. These introductions contain fascinating world building. A handful of billionaires effectively turned the entire galaxy into a project on steroids. Each area was invested in by a precise billionaire whose motivations, personality, and intentions are unknown.
Settings of Game
There was a smidgeon of intrigue in how each position was developed, which could’ve decided to make for some incredible hooks in a larger story. For example, when first entering the Mariana Trench, players are informed that a Water World War actually took place. Unfortunately, players do not receive answers to all these questions.
Unfortunately, these options are found in a racing game rather than an RPG. While the backgrounds are amazing and the lore between them is intriguing, players rarely get to see the extra interesting parts of them – and explore what they’re racing through. They are bound to a racing track, and there is little time to think about anyone else while driving straight ahead at Much speed.
What makes the game difficult?
The dual-stick steering is part of what makes Redout 2 difficult. Turning is done with the left stick, and strafing and pitching is done with the right stick. The tutorials do a poor job of explaining when players should do any of these things. The only one that is self-evident is pitching, which occurs when players tilt the right stick up or down to fit the track’s curve. It is extremely difficult to decide whether to turn, strafe, or do both. There are no markers that indicate which is more appropriate at any given point in the race, and by the time the players think they’ve figured it out, they’re forty miles into the next section of the track.
Final Words
Redout 2’s appeal to casual players is diminished by the lack of sophisticated difficulty adjustments. There is no way to make the game extra tolerant other than changing the sensitivity or remapping the controls. Players must make quick, precise, and precise inputs at breakneck speeds. The series makes no attempt at explaining the restrictions, so players are on their own. There seem to be no accessibility options, which is a significant omission.