At first glance, Disney Mirrorverse appears and sounds like a child making up a story with action figures on the fly. Characters from all over Disney’s catalogue, both heroes and villains, band together to combat a malicious force that threatens all of actuality. These protagonists aren’t their usual selves, having traded in their child-star personas for something a little more edgy. It’s a daring and intriguing choice, stuff not seen before from in this group of characters, and the mere existence of this globe is an intriguing player.
Introduction
Disney Mirrorverse is a role-playing game set in the titular Mirrorverse, where enemies known as the Fractured are gaining power. You fight these hordes with workgroups of three heroes named Guardians, chosen from of the roster of 44 characters. Each of the 44 characters fits into one of four allegories, Melee, Ranged, Support, or Tank, which influences how they fight. These are typical classes: Melee Guardians use swords and other handheld weapons, while Ranged Heroes use magic and mortar rounds, Tanks remain in the enemy’s face while absorbing damage, and Supports heal teammates, debuff foes, and do other things. Crystals are the Mirrorverse’s edition of virtual goods that can be earned through gameplay or bought with the in and real-world currency.
Modes in-game
There are several modes in which to send the above heroes into battle, the most important of which is the massive Story mode. The story is divided into seven chapters, each with at least ten stages of enemies to defeat. You attack by tapping the corresponding buttons in the bottom-right corner of the screen—basic attack by trying to tap, strong attack by pushing, and ultimate attack by tapping once activated. You can also move around with the joystick in the bottom-left corner, which can be flicked for just a quick burst, and switch between ones three Guardians on the fly by trying to tap their images in the top-left.
Stages
Each stage contains one to four battles in which the team fights foes until the last one falls and then automatically breakthroughs to the next battle. Only the stage’s final battle has little to no flamboyance: a brief jumpcut introducing a Fractured version of a Defender who serves as the stage’s “boss.” When you defeat the Fractured Guardian, you will see a brief victory posture, collect benefits based on how many stars you achieved, and proceed to the next stage. There are other formats to try, such as Supply Runs, in which you can receive one of the game’s nearly infinite currencies, and restricted occurrences themed round the specific Guardians, but the core stage framework remains constant throughout.
Finality
The majority of your time in Mirrorverse will be spent in the menus, doing everything except battling: assembling quest rewards, purchasing and opening granules to acquire new Guardians, combing through Mirrorverse’s different currencies, and so on. counted eight different types of currency in the game’s shop on its own, and while the majority of these are earned through gameplay, Orbs—which have been used to buy the Crystals that unlock the Guardians—can be purchased in bulk with real money. The store offers packages of currencies, assets, and even Guardians, which it will reassure you of as you navigate the menus.