Even though the previous DLCs of Far Cry 6 put the series’ previous villains into the spotlight, the latest one has opted for a different approach to return to familiar territory.
Lost Between Worlds introduces you to Dani Rojas once more and focuses on an alien-entity named Fai that has crash-landed in Yaraand a ton of portals and time rifts to alternate dimensions have been created.
There are a number of interconnected levels and you can choose to play them in any order you prefer. It gives you a fun way of ending Dani’s story and you can move through them at your own pace.
However, it should be noted that anyone who has played the main game might feel as if it is a watered down version of it.
A little weirdness
Just like there was the Blood Dragon in Far Cry 3, a valley of Yetis in Far Cry 4 and Far Cry 5 took you to Mars, Far Cry 6: Lost Between Worlds also has its own share of weirdness to offer.When Fai arrived, five shards were scattered into alternate dimensions and you have to find them, so they can be reassembled into its ship for getting off the planet.
To collect these shards, you have to travel through portals into rifts, which are essentially destabilized twists of the real world. Every rift is a bizarre yet cool version of the planet Yaraand is actually a level that offers a unique challenge. For instance, there are periodic lightning strikes on one rift, while another is completely dark and the only light comes from the pink glow of the shard.
You can also collect ‘Glint’ fragments when you travel through rifts and you can spend these if you die. As long as you have enough, you will revive at the beginning of the said rift, or else you have to restart from the beginning.
Repetition reduced
You have to choose between blue and red portals aft the end of a rift for moving ahead. These lead you to two other random rifts, which adds variety. You also receive a new piece of gear after collecting a shard, which can speed up your rift travel. For instance, you receive a C4-style bomb after collecting the first shard that can open up shortcuts on future rift visits. This reduces repetition because you do not need to play through whole rifts again in each visit.
Chromatic combat
This is the next major twist that Far Cry 6: Lost Between World introduces, as all the enemies you come across are crystallized humanoid creatures, either red or blue, and you have to shoot them with their matching color to do some damage.
But, the color-changing idea does not add a lot because the enemies appear at the same place every time you visit a rift.
The Verdict
The interconnected levels of Lost Between Worlds is a bit more restrictive than the open world that usually comes with Far Cry 6, but it has wild new structure that adds a lot of fun. The alternative dimension is very creative that helps you mix up your approach. The premise is interesting and gameplay engaging, which is everything you can hope for.