Overview
You may think of Poinpy as Downwell’s opposite to condense it. Given that both games were created by Ojiro Fumoto, the analogy is pertinent. In Downwell, you descend a well while shooting monsters and gathering upgrades. You climb a well in Poinpy and gather fruit to give the enormous Blue Beast that is pursuing you up the well food. However, Poinpy masterfully gamifies a motion that everybody who has ever used a modern phone is familiar with: the downward swipe, thanks to its unique mechanics and aesthetic.
Who is Poinpy?
The game’s eponymous Poinpy is a cartoonish dinosaur-like character that would go in well with Kirby and Yoshi. In the game, you have to avoid a huge Blue Beast that always hangs around the bottom of the screen and demands particular fruit recipes. Poinpy may jump off adversaries and bounce off walls as they ascend by dragging down on the screen. They can even leap off foes while collecting fruit that comes at random.
Collection
You also pick up the occasional seed, which can be exchanged for equippable enhancements, in addition to collecting fruit. The majority of these aren’t as helpful and were only useful in specific circumstances, like one that allows you to be revived if you meet very specific requirements. Only a few of these abilities significantly help, such as one that gives you an additional jump. Despite my issues, it is suggested to have my pick of a few permanent upgrades rather than having to earn them with each run.
Upgrade your Jumps in Poinpy
You can access a side game with a number of puzzles after sufficiently improving your leaps. You must gather fruit in the fewest steps possible rather than mounting the Blue Beast and escaping. Also, these puzzles are available as an extra diversion from the main game with big seed payouts, but I’m hesitant to suggest them. The main game was more enjoyable.
Blue Beast and Enemies
Given that they are constantly on screen and requesting juice, The Blue Beast, as they are known in marketing, is a cunning mechanic. They don’t eat you or hurt you for falling on them, but if you don’t give them the fruit they want, they will show off their strength by filling the well with hot breath. There isn’t much, if any, story to speak of, but the brief world-building segments where the Blue Beast is bad until it has fruit are entertaining. You might be playing as the evil guy because of additional animation details like the “enemy” that cry when you steal their fruit. An otherwise uninteresting story is greatly improved by just that tiny bit of character development.
Conclusion
It is rewarding and hard without requiring too much involvement from the player and can be played with just one hand. This is not a game you are supposed to play indefinitely, as evidenced by its gentle finale. A resolution has been reached, which is fantastic, but if you ever want to listen to a podcast again and bounce your way up the well, you can always go back to that straightforward, enjoyable experience.