Revita is a fantastic roguelite platformer with influential mechanics and a fun playable loop that is complemented by an excellent combat system.
Know About It a Bit
In March of last year, developer BenStar released Revita on Steam’s Early Access programme to gather fan feedback while the team worked on a game they care deeply about. BenStar’s attention to detail is evident throughout this endearing indie game. Revita bills itself as a twin-stick rogue-lite platformer inspired by 2011’s seminal Binding of Isaac. Revita, now in full 1.0 release, proves to be a charming game with crisp controls, an intoxicating gameplay loop, and an outstanding soundtrack.
Game Opening
The game begins with the player attempting to control a memory impairment child who awakens in a mysterious metro station. The story unfolds in a seen-but-not-told manner, requiring players to take in bits of the world in order to understand what has occurred to the boy. The player’s primary goal is to progress through a series of smaller towers, each with multiple floors and a boss just at the top with a thematic twist, to reach the top of the final clock tower. Along the way, the player will encounter a variety of NPCs who will assist them on their journey, each of which will unlock new mechanics and game advancement systems.
Visual Experience of Game
Revita’s visual experience is littered with beautiful sprites and vibrant combat arenas. Despite reusing a lot of geometry across its multiple towers, the game never looks boring in its backdrops. Enemy designs are various and distinct, and players will quickly recall an enemy’s move set merely by looking at the screen. A great soundtrack completes the world of Revita, capturing the melancholy mood of the Memoria Station hub area even while trying to add noteworthy jingles to the fast-paced floors where combat takes place. The game also has an interesting element of customization; [layers can outfit the central character with hats and adorn the walls of Memoria Station using unlockable blueprints.
How Players Can Acquire Health In the Game?
Players can gain health by killing enemies and collecting their souls, which fill up the Soul Meter. The Souls Meter can then be used to restore hearts. Early on, a combo system is also unlocked, which increases the number of souls players collect depending on how fast they can beat a room of enemies. Revita emphasizes the importance of perfecting its systems at all points of time and lavishly rewards players as they improve; however, it has multiple paths for advancement as players fail and attempt again in order to pursue mastery.
Final Words
Revita is an amazing addition to the ever-expanding library of games in the rogue-like genre, and fans should keep it on their radar. It doesn’t do much to challenge current genre conventions, but what it does, it does very well. Revita showcases satisfying combat, sensitive game play, and a wonderful soundtrack, as well as an intriguing healthcare system that keeps making players consider the consequences of their actions. It all adds up to an addictive package that will keep players having returned to the game’s delightful towers and sombre metro stations for hours.