Most of the recent iterations of the World of Warcraft began with a story-heavy and tightly scripted on-rails scenario, but Dragonflight has taken a different approach in this regard. There is not a lot of handholding as the beautiful Dragon Isles give you four exciting and huge zones that you can explore. These zones are downright gorgeous and feature some of the best side quests you will come across.
World of Warcraft has done an excellent job when it comes to these expansions because they make your journey memorable and exciting, but once the handcrafted experiences are over, Dragonflight could become somewhat of a drag.
The Skies
The new DracthyrEvoker class design is extremely cool and is where Dragonflight truly excels. You can jump out of the sky and engulf your enemies in fire, even before they realize what you are up to. All of this is possible due to the racial soar ability and Deep Breath and other dragon-themed attacks. But, eventually the Evokers may come off as a bit overdesigned because there are too many combat abilities that can often feel overwhelming.
The new dragon riding system enables all characters to just soar and you can enjoy three times the usual speed when you zoom over the landscape. One of the best additions that you will find are the dragon riding challenging courses that offer players cosmetic rewards. You can dive, bank and soar that World of Warcraft had been lacking previously.
Dance of Dragons
As far as the main story of Dragonflight is concerned, it may come off as a bit hollow after the side quests. The villains are the Primalists, but these do not make a big impression as interesting or complex villains. There is a succession crisis taking place, which could give good stories in the future. The eight new dungeons are kind of unmemorable and pretty much straightforward and there is not anything especially notable about them.
Better crafting system
The crafting system that has been introduced is perhaps the best one in the history of World of Warcraft, as different qualities of materials have been used and the finished product is based on your progression choices and skill level. But, the problem is that it takes a lot of time and this could become an issue for Dragonflight, particularly where solo players are concerned.
The verdict
There is no doubt that some of the exploration and wonder that had originally drawn people to the universe of World of Warcraft is reignited by Dragonflight, but this only lasts for the first 30 to 40 hours. The game starts feeling somewhat threadbare after that. Dragon riding is just thrilling and the new zones boast an exquisite design.
However, the back-to-basics approach of the expansion has proven to be a double-edged sword here. While there are not a million things that have to be done, but once you have completed the interesting side quests, things could become a bit boring. The new crafting system does make up for some of the lacking features, but the game remains a step away from being truly great.